I think a new Train Yard Level needs a new Switcher Locomotive. Here is a preview of the new ChME2 Switcher coming soon to Train Sim
Sometimes you just want to build a train. Coming soon to Train Sim, a new Train Yard level that will allow you to shunt cars into trains to your hart’s content. I am even thinking of having a random car setup every time you start the level. Let me know what you think.
Looks like the Train Drivers in Train Sim are getting ready for the holidays. Enjoy the limited time Christmas Train version of the EMD GP 38, now until the New Year!
Work on the new Train Sim upate continues. This time I added new alternative paint scheme for the Pacific Surfliner Train. Coming Soon to Train Sim!
Train Sim update is now live on Google Play. Enjoy the new Pacific Surfliner and Graffiti System on your favourite Android device!
As always iOS, Windows Store, Mac & Amazon Store updates soon to follow.
Here is a short video preview of the Pacific Surfliner Coming Soon to Train Sim. Can’t wait? Test out the new Pacific Surfliner Train as well as the new Graffiti System in our Public Beta
Here is a short preview of the new Graffiti system coming soon to Train Sim
Work has already began on the next version of Train Sim. I started with a feature that is frequently requested: Flashing Rail Crossing Lights.
Here is a short video preview of the new lights:
Train Sim Update is getting deployed to all supported ecosystems (iOS, Windows Store, Mac Store, Amazon, Android),
What’s new in this update?
Completely redesigned rail system that allows me to produce fully 3 dimensional tracks as well as full 3D Electrical Wires. So far only the rails are rendered in full 3D, the sleepers or (crossties) are still just a 2D texture, mostly for performance reasons on mobile. However as mobile devices get faster, I will easily be able to extend this to full 3D sleepers (crossties) at very little effort.
In fact, I can now place any 3D object along or on the rail continuously or in spots. This opens many new possibilities in the future to allow Train Sim to grow well into the next decade.
Why did it take so long?
This was a complete redesign of a key system in Train Sim that affects every level. The rail system is so core to the game that updating it required rewriting other key systems such as track switching, track connections, train controller, wagon controller etc. Don’t even get me started on testing, every train wagon, track connection and level had to be tested. And then when a bug is found, it had to be fixed and re-tested again.
Once the 3D model is complete my next focus will be to add the Pacific Surliner to Tran Sim as fast as possible.